![]() On higher tiers this can be swapped to Vault Rattling Roll to activate Strongarm Bracers in no-pull variants of the build (In high Greater Rift variations with Gears of Dreadlands (4 ) Bonus equipped, movement skills can be completely omitted in order to include another buff). Smoke Screen Displacement can be used for moving and survival.Bolas will be used to pull enemies together and activate Strongarm Bracers when there is no one else in the party to do it (through the effects of Leonine Bow of Hashir).Strafe Drifting Shadow when combined with Gears of Dreadlands will fire your Primary skills and allow you to get a huge Movement Speed bonus.Companion Wolf Companion gives 15% multiplicative damage bonus to the whole party.Multishot Wind Chill adds 8% Critical Hit Chance for your DPS and applies slows (for Iceblink).Entangling Shot Chain Gang - core damage amplifier through Odyssey's End.The 90% damage reduction bonus applies to them. Enforcer will be used in versions with Asheara's Vestments to keep your followers alive without an immortality relic.You can do so easily by spamming Multishot. Pain Enhancer (together with Critical Hit Chance rolls on your items) will help apply bleeds for your Trash Killer in case they use the same gem.Esoteric Alteration is a great alternative for extra defense when you have enough Cooldown Reduction already.Iceblink provides 10% increased Critical Hit Chance to the damage dealers, applied easily with Multishot Wind Chill.You gain a stack with each hit up to a maximum of 15, and all stacks are refreshed if you attack every 4 seconds. Gogok of Swiftness gives 15% Attack Speed, 15% Cooldown Reduction and up to 30% Dodge based on the amount of stacks you have.Other supports can also wear this gem because the damage buff stacks. Gem of Efficacious Toxin is a staple for each support build granting 10% additive damage ( stacks) and 10% damage reduction ( does not stack).Thanks for any feedback you may have.For breaking walls to pull enemies and increase DPS The video and my toon are really just a proof of concept, I haven't spent much time in streamlining my gear for it yet, I'd just like to discuss how viable you think this is. Could be Archery or Tactical Advantage for more DPS/mobility respectively. Perfectionist - 10% HP, Resistances, Armor. Night Stalker - High crit chance allows this to be another way to restore Discipline. Vengeance - Health Globes are essentially what keeps you going with this build, keeping your Hatred topped up so you can keep Strafing Skill 4: Shadow Power - Gloom / Shadow Glide (Take some hits / move even faster if you have good defensive gear).Skill 3: Preparation - Focused Mind (Discipline restoration).Skill 2: Strafe - Drifting Shadow (move at 100% speed whilst attacking).Skill 1: Vault - Trail of Cinders (finishing off groups of enemies, mobility). ![]() ![]() Primary: Hungering Arrow - Spray of Teeth / Entangling Shot - Justice is Served (Hatred regen) (may not show the right build, but you can see roughly where I am in terms of gear) I made a quick video showing how it works and the synergy between skills: Recently I've been playing my Demon Hunter with a Strafe Drifting Shadows build, utilising 24% movement speed and the Vengeance/Night Stalker passives to keep my resources up. ![]()
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